Hey thanks for playing!
Ah yeah I'm working on the funkiness. Got some math issues to fix for sure. Hopefully I'll iron everything out when I tackle gamepad pretty soon here.
Holding the mouse down = camera doesn't move is intentional; I didn't like how the camera would be catching up with Pigxel, and I'd have to change my washing aim while it was moving. But I could make that a setting to turn on/off if it's unwanted.
Ahh yes the Lost Pixel problem! I just published a devlog on this -- it adds 2 options to play with. You can now choose to highlight the dirt on mouse hover, and/or "snap" up to make 90% clean count as 100% clean. Would be happy to hear what you think about these additions.
Also, this update (0.7.0) should fix the "100% but it means 99%" bug.
This is great feedback I appreciate it ❤️🫧🔫🐷
Viewing post in 🫧 Pixel Washer - DIRTY DEMO comments
Thanks for the reply!
I greatly prefer the highlight dirt method. I don't like the round up, it feels like the game doing the work for me. Not sure what you used to make the game so I don't have any suggestions, I do code in Unity trying to release a game I have about 5/6 demos and struggling to release stuff myself but, trying to get it done.
Agreed on the rounding up. I like the game caring about every pixel. Thanks for your thoughts! I'm making Pixel Washer in a handmade JavaScript entity/component system. It's a little unusual but I'm enjoying it for this project.
5-6 demos very cool! That's great progress. Yeah it can be a struggle to find a project to commit to. Making a bunch of demos is smart so it sounds like you're on the right path! 🛠