Thanks for the reply!
I greatly prefer the highlight dirt method. I don't like the round up, it feels like the game doing the work for me. Not sure what you used to make the game so I don't have any suggestions, I do code in Unity trying to release a game I have about 5/6 demos and struggling to release stuff myself but, trying to get it done.
Viewing post in 🫧 Pixel Washer - DIRTY DEMO comments
Agreed on the rounding up. I like the game caring about every pixel. Thanks for your thoughts! I'm making Pixel Washer in a handmade JavaScript entity/component system. It's a little unusual but I'm enjoying it for this project.
5-6 demos very cool! That's great progress. Yeah it can be a struggle to find a project to commit to. Making a bunch of demos is smart so it sounds like you're on the right path! ðŸ›