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(1 edit)

This is pretty awesome...

1. Are Aesprite files included?

2. Is there only a "neutral" jump animation? I played around with your asset tester and this seems to be the case. I only ask because if your character is running or sprinting and jumps it looks odd if it isn't more of a parabolic jump motion (like the character should be leaning forward basically). I only ask because I've seen this issue with a few other asset packs that seem to use a neutral or "straight upward" jump for every type of "jump".

3. How modifiable  is it, assuming there's an Aesprite file provided? For example, being able to equip a "helm" or a different weapon via modifiying layers in Aesprite.

I'm interested in purchasing this, but I'm a little pickier these days given how many abandoned asset packs I've gotten over the years.

If I had one request, more flexibility in the jump animation(s) would be absolutely amazing.

I could add new jump animations but only on the future, this asset follow the same patern of movement on the game "Momodora". Aseprite files are included.

(2 edits)

Appreciate the quick reply. 

While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.

No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.

This is an example of what I'm talking about visually:

https://blog.studiominiboss.com/post/184427468315/pedros-pixel-art-tutorial-abou...

Yes, I understand, it's something I also thought about before. I'll probably do a more forward leaning jump animation when I start the Air Block animation.

Very cool. Looking forward to seeing what you come up with.