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This is pretty awesome...

1. Are Aesprite files included?

2. Is there only a "neutral" jump animation? I played around with your asset tester and this seems to be the case. I only ask because if your character is running or sprinting and jumps it looks odd if it isn't more of a parabolic jump motion (like the character should be leaning forward basically). I only ask because I've seen this issue with a few other asset packs that seem to use a neutral or "straight upward" jump for every type of "jump".

3. How modifiable  is it, assuming there's an Aesprite file provided? For example, being able to equip a "helm" or a different weapon via modifiying layers in Aesprite.

I'm interested in purchasing this, but I'm a little pickier these days given how many abandoned asset packs I've gotten over the years.

If I had one request, more flexibility in the jump animation(s) would be absolutely amazing.

I could add new jump animations but only on the future, this asset follow the same patern of movement on the game "Momodora". Aseprite files are included.

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Appreciate the quick reply. 

While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.

No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.

This is an example of what I'm talking about visually:

https://blog.studiominiboss.com/post/184427468315/pedros-pixel-art-tutorial-abou...

Yes, I understand, it's something I also thought about before. I'll probably do a more forward leaning jump animation when I start the Air Block animation.

Very cool. Looking forward to seeing what you come up with.