Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I’ve been shopping around a fair bit for the right engine. As a former Unity developer the engines that appeal the most to me are Stride, Cocos Creator, and Flax Engine. For the purposes of this jam I will be using Flax for ease of use as its syntax is incredibly similar to Unity’s– I even wrote a little Unity->Flax cheat sheet of functions and approximates which I’ll be updating over the next month.

If I were to work on a mobile game I think Cocos is the best option as a highly optimized mobile/web engine, but learning TypeScript for gamedev is a headache I’m saving for another day.

(+1)

im definitely bookmarking the flax guide. sadly the support for apple silicon mac is not there but it is actively being worked on so yay

Flax is wonderful so far but it’s undercooked in some important areas. I think if you give it few months, now that all these resources and extra hands are flooding in from Unity, it’ll be something spectacular and generally cleaner around the edges as time goes on.

(+1)

yeah one of the people is making a few prs on github for arm macs so hopefully all the bugs will be patched. it does actually work (one of the prs) but is very slow. i think its using apple rosetta conversion. in the mean time godot is my friend