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Just started playing and noticed an issue that hurts immersion. Greg is described as "towering" but when he's first shown, he's of height with Gina.

Additionally, his head is smaller than Gina's even if their visible heights were adjusted. With illustrated characters, there's the concept "how many heads tall" the character is. It's a useful metric to convey how tall a character is at a glance because a person's head doesn't change much size as they grow. And for a game like this where GAINS are everything, being able to properly compare character sizes is kinda important. Typically, an adult woman would be 6-7 heads tall and a man would be 7-8, but these numbers also depend on art style.

If these portraits are AI generated, I understand there's only so much you can do, but scaling the images so the heads are roughly the same size would go a long way for visual consistency.

(1 edit) (+1)

Yeah, heigth levels really are a mess, especially on the old images and scenes when I literally had no idea what I was even doing there 😅But I already upscaled Greg a bit in the next version. Wouldn't be fun outgrowing him if he starts so little.

So on the new images I already have a "Size-Chart" in PS, adjusting height and making sure the proportions at least match mostly, but the old ones will only receive a scaling. Not like I'd get my update finished anytime soon if I rework all my old images now extensively.

Awesome. And yeah, completely understandable on the deadline limitations.