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I was!  Sadly I don't have any good way of recording my screen, but the gist of level 6 is:

  • Push the lower crate right; pull it down; pull it away from the wall, go around to the other side of it, and push it south of the middle camera. (Then go ahead and push it north, until it's two spaces south of the camera.)
  • Go south of the crate and around the top of the bricks, and put out the leftmost camera from above.
  • Go back around the crate and get the northern crate; pull it south three times, pull it east once, then go back around it and push it east until it's on the space below the middle camera.
  • Now push the southern crate east, until it's just short of the last camera.  Pull it north once, go to its west and push it east once so it's blocking the camera, then go to its south and push it north.  Then you can get to the exit.

(There's also a small bug, where if you push the crate so that it's east of the middle camera, it "blocks" that camera, making the square between it and the exit passable even though there's another camera looking at it.  But I didn't exploit that. :-) )

Thanks so much for the walkthrough! I see how you can do them both now. I'm going to try to work on a level that requires the ink trail so I can make use of the mechanic better. Also, I know about the bug I just haven't found a way to fix it yet. 

I see that you've modified level 5 to force players to use the intended mechanic (I also got through the whole game without using it!)

Maybe you could adjust the inter-level message to better introduce the idea?  I didn't realise that "Sending ink trails (X)" meant I could push crates along ink trails.

It's a really cool little game, hope you keep making them :)

Wait were you still able to get through the whole game without sending the crates along ink trails?? Puzzlescript doesn't have a great way of showing information, so I'm not sure how to better get the idea across.

I think you've made some changes since I first played it, but the only ones that now seem to force using that mechanic are the level that introduces it and 'Out of the way'. Even so, the puzzles are still super fun!

I hear ya on the limitations of puzzlescript text, but maybe something like 'Press X to push a crate along an ink trail' communicates the idea better?

Thank you for the feedback, I've made a finalized version of the game that explains the rules better (I think).