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(2 edits) (+2)

It won't affect us that much financially, It will affects us more with the following things:

1. For November, there will be an offline blocking system, in which if you are without an Internet connection for 3 days, unity can't be used for offline.

2. It will also not be possible to experiment between previous and new versions, because they have eliminated everything before at once on the website (Before they deleted the 3 and 4 versions, now all except the new one).

For me this sound still rather theoretical. You can download all versions from the past 8 years. Who is developing with an engine that is older than 8 years? And who has no internet for more than 3 days? (And the offline block is not mentioned in the blog post - where is this information coming from?)

(+2)

Well, I have already seen it again, and it seems that the versions up to 5 at least have returned.

But with second question, it's as if you don't care about the people who have used the engine, but who have suffered catastrophes that can leave them without internet for months or ever years (like earthquakes or hurricanes).

(+2)

"Who has no internet for more than three days?"

...People on vacation. (People who have gone somewhere remote for vacation and have brought their laptop so they can work on their novel or their game dev without distractions.) People who live in a place where internet is unavailable or unreliable, and they go to the library once in a while to download things. People whose only internet is their phone, and sure, it has a hotspot, but they can't afford to use it regularly. Kids whose parents strictly regulate their internet access. Kids in boarding schools that strictly regulate internet access. People whose internet service was lost after a natural disaster, and it'll probably be fixed in a week or two but in the meantime, they have computers, just no online ability - and they're desperately interested in playing the games they have.