What an inventive concept! Playing as a ball equipped with a water rocket launcher added a fresh spin to the usual gameplay mechanics I've encountered. The cascading water bubbles that emerge and demolish walls is both visually engaging and mechanically satisfying.
However, there was a minor hiccup – the follow camera seemed to have a bit of a jitter with our cute ball protagonist. I'm not well-versed in Godot, but it might be something related to physics synchronization? Just a guess!
Had Numerous comedic moments when I unintentionally-ish propelled myself over obstacles. Keep up the great work, and I'm looking forward to seeing more of your creative endeavors. 👏🎮