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Great job! The hue-shift mechanic is really cool, I don't think I've seen anything like it before. 

Things I liked:

  • The main color changing mechanic was fantastic, and hiding from enemies by swapping colors intelligently was very gratifying. Definitely a unique concept. Color changing mechanics have definitely been done before, but I haven't seen it done like this!
  • The music was perfect. Definitely very unnerving. I really liked the one part where the music intensifies (towards the end when a ton of enemies chase you and tons of turrets fire bullets at you). I also liked the remix of the music in the second ending!

Things that could benefit from change

  • As much as I loved the color change mechanic, it felt like the game only used it about half the time. The other half, it felt like I was just mashing in a direction over black terrain running from bullets. I think the core mechanic is a little underutilized, I was expecting some time-sensitive puzzles/challenges where you had to plan your hue shifts ahead of time.
  • This is mostly just because I'm bad, but it felt difficult to tell which hue I was supposed to shift to. I'd often faceplant into a block of color, and then immediately turn into the color that I was on and be stuck again. Again, this is due to my own lack of skill, but maybe placing colors in a staggered fashion (such that adjacent colors didn't have close values) could make for some really satisfying segments where you just smoothly color shift across an area.
  • Being required to mash in some sections was a little tough. I don't have a great solution for this, but it was a bit of a physical pain for me haha.

Great work overall! I liked the replay value of it as well. Getting the final ending and hearing that sick music track at the end was great.

Thanks for the feedback and positivity!! I think that together with the other comments gave me enough feedback and encouragement to make a postjam version with better placement of the colors, some better UI and fixing the animations as well as the soundfx. Also I want to add more to the second playthrough because as it is now its only one level that you do anything different in. I hope it will be done in about two weeks.

Also, a sidequestion; did you go to the left or to the right?

I went to the left first, and then to the right on my second playthrough. Looking forward to a post jam version!

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!