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I've been following this project here and on Eka's and I noticed you have a character who can devour the main character. Is he or she implemented yet? And if so, what stage number do they spawn?

No not yet. I'll have to think about how I would go about doing that.

I have a suggestion as to how that can be implemented if you're interested.

Sure thing. If there's any information on how to make quick time events or cutscenes let me know.

(1 edit)

So this is how I would do it - 

First, have the character with a stamina bar. As the character moves around the bar depletes slowly, and recovers fairly quick when standing still. When the character takes a hit, the stamina bar drops by 25% instantly, forcing players to move to safety and recuperate for a second or two.

When the bar drops beneath a certain threshold, say 25% of 100%, certain enemies can do finishers if they get too close.

Also, what engine is this being made in?

I was making this in unity unfortunately and it seems I'll need to keep using unity since I've already invested too much time into making it on the engine. Once I'm done with this I'll probably switch over to something like Godot.