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(2 edits) (+1)

I liked what I played but decided to quit after I died a couple of times.  Not because I didn't want to finish it, but because a glitch caused me to lose my double jump at death.

At first I thought it loaded me to a previous spot and the power didn't respawn, but the second time I died, I kept my aura, but still no double jump.  I could have stuck it out and tried a third time, but given how few hits it took to die I didn't feel up to it.  (Maybe later.)

That aside, big props for the MC.  Well animated and good particle effects.  Only gripe, don't have a Screen shake and thud on every landing.  High ones sure, but the character comes off so floaty and light in every other aspect, so it felt odd to have it thud to the ground with every jump.

Same for the enemies.  Great sprites and vfx.  Could even use some of that on the boxes to make they're impacts more fun.

The early environment was a little tricky to get a handle on since all the blocks looked a bit samey, but this was less an issue as the game went on and there were other environmental objects to help orient me.

Dug the phasing ability.  Fun to swap while platforming and can see it mixing well with other mechanics.

Oh and, the double jump didn't refresh when you hit a bounce pad.  I assume it should.

I recorded what I played so I'll edit that in after I upload it.
Unfortunately it got corrupted.

(+1)

Thank you for all the really great feedback! My plan is to continue working on the game fix the bugs and actually add the environmental art now that I am not on a deadline 😅