Play game
GhostieJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #15 | 3.571 | 3.571 |
Execution | #29 | 3.000 | 3.000 |
Overall | #34 | 3.018 | 3.018 |
Enjoyment | #36 | 2.929 | 2.929 |
Sensory | #47 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Just me :)
External assets
CorgiEngine, Music by Sanidhya Mishra from Pixabay
Leave a comment
Log in with itch.io to leave a comment.
Comments
Its great you implemented Achievements, well done! It is a nice entry ! I think maybe you should use more unified graphic style for the game :)
Thank you :) I totally agree, I think a unified art style will really bring the game to the next level
Hey, the level design was on point! And those VFX? Loved how the enemies just went 'poof'! Great Job!
Thank you! I am happy to hear that you enjoyed the game!
Man the double jump loss :( broke my heart. Loved every bit I want to keep going but I'll wait when the double jump don't go away. The level design is top notch really varied enemies and zones just a little bit more grafical details and enviromental art could make this really great!
The aura power up was great and I look foward to unlock other stuff!
I know I was so sad when I heard the double jump disappears ๐ญ I am so happy you enjoyed the game regardless of this major bug
Very nice game, i enjoyed playing it! The platforms, jumping platforms, falling platforms, the teleport gates, collectables and monsters were extremely well put together to create a cool explorable world! Good job!
I am happy you had a good experience with the game! Thanks for playing
cute game, I really like the little achievement pop ups, controls were nice and responsive... overall a fun game
I am glad you liked it! :)
I really found it quite fun, and the mechanics are mainly very good, like the aura mechanic! Obviously there are several things that could be improved, but it seems like you didn't have much time to develop the game. But, great job, you do great!
Thank you! Thus is the life of a hobbyist game developer ๐
Hohoh, that's cool, because even though you're a hobbyist, you do great!
Good game! the little ghost was cute
Thank you :)
Fun game. I loved the character and enemy sprites, this will be a good game for Halloween!
I think so too, although I don't think I will have time to finish all that I want to do before Halloween ๐
I really enjoyed my time with this game! The level design was awesome, huge and branching but not tooo confusing. I think I ended up with six collectibles, and the aura powerup - I just couldn't find a way to get rid of the red blocks! The aura powerup was super fun to use though, with some really well designed platforming puzzles. Great job!
Thank you! I am hoping once I get the final art in the game traversal will be a little more clear and easier to identify where you have and haven't been :) I am super happy to hear that you enjoyed the game though!
Good job, its a fun metroidvania with a cute ghost main character. The environment reminded me of a Mario castle level and I liked that it had some sfx & particle effects. I plan to give it another go but I wasn't able to finish, I found 2 saucers, double jump and 1 health upgrade but couldn't figure out where I was suppose to go next. I also found sugar cubes in a few areas but assumed I needed to complete the cup/saucer before I could pick them up?
Thanks! Yeah the sugar cubes aren't super clear, but they are actually health pickups in case you get hurt ๐
I liked what I played but decided to quit after I died a couple of times. Not because I didn't want to finish it, but because a glitch caused me to lose my double jump at death.
At first I thought it loaded me to a previous spot and the power didn't respawn, but the second time I died, I kept my aura, but still no double jump. I could have stuck it out and tried a third time, but given how few hits it took to die I didn't feel up to it. (Maybe later.)
That aside, big props for the MC. Well animated and good particle effects. Only gripe, don't have a Screen shake and thud on every landing. High ones sure, but the character comes off so floaty and light in every other aspect, so it felt odd to have it thud to the ground with every jump.
Same for the enemies. Great sprites and vfx. Could even use some of that on the boxes to make they're impacts more fun.
The early environment was a little tricky to get a handle on since all the blocks looked a bit samey, but this was less an issue as the game went on and there were other environmental objects to help orient me.
Dug the phasing ability. Fun to swap while platforming and can see it mixing well with other mechanics.
Oh and, the double jump didn't refresh when you hit a bounce pad. I assume it should.
I recorded what I played so I'll edit that in after I upload it.Unfortunately it got corrupted.
Thank you for all the really great feedback! My plan is to continue working on the game fix the bugs and actually add the environmental art now that I am not on a deadline ๐
Hey! I really liked the ghost sprite and the design of the levels :) I did have to restart the game because I got stuck somewhere I couldn't jump out of.
Good job!
Thank you :) I think I tracked down where you got stuck ๐ค