fast paced. almost too fast probably, the enemies bullets are hard to dodge when they spawn very close to you, its almost unfair. also they seem to die when your bullet is nowhere near them. also could have used a description that you got your shot back as long as you hit an enemy but were unarmed if you missed, maybe have your shot come back if you miss, but make it take longer so you have to dodge for a bit
Viewing post in Final Shot jam comments
Yeah , Its too fast-paced , but it also gives you the feeling of rush which i wanted =). The enemy death thing , That has to do with the Aim Assist I implemented. For most normal people The game was too hard , so Aim assist was required. I wanted the enemies to INsta kill if you were AFK for even a second hence the 'fast pace' Obviously if you are near the enemies the bullet is going to hit you right away. I didnt mention for people to stay in the middle cause I wanted them to figure it out themselves =)