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Great game!

Controls are snappy, animations and sfx make moving feel great. Played with controller.

It takes a bit to get used to bomb delay, but it's a nice feeling when you do hit and it's meaningful with the amount of enemies on level. 

I'd maybe make first level a bit easier to get used to controls, and not have the ghost spawn there.

It's a nice thing that the optimal strategy seems to be to stay low (with enemies not being able to jump down and bomb aiming). With most games you get an advantage if you go up, but not here - took me some time to realize it, and that was a nice "puzzle", when you get a hang of the gameplay element.

Love the pixel art, very detailed. With chains moving and all the details in environment. 

Some props I think had incorrect Z index - i.e. tombstone would be in front of the player, just a minor visual bug.

Cheers!

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thanks for the great comments! with regards to the z access on the tiles, thats as it was ment to be a level of background,level of playforms and a layer you walk behind!

Might not be a bug then. 

I just noticed with tombstone, it being so big that the player character is completely hidden behind. 

With other, smaller props being drawn on top, it looked very nice.

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yeah,as intended tho not the best for gameplay! Id made a last min change to the height of the player and enemies so that didnt help!

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Z indexes are a pain. :D Any change is hard to test fully and can make the game unplayable if you put something in the wrong order :D

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your not wrong!, the amount of faffing about to get the game hud and all the extra stuff was infuriating!