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thanks for the great comments! with regards to the z access on the tiles, thats as it was ment to be a level of background,level of playforms and a layer you walk behind!

Might not be a bug then. 

I just noticed with tombstone, it being so big that the player character is completely hidden behind. 

With other, smaller props being drawn on top, it looked very nice.

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yeah,as intended tho not the best for gameplay! Id made a last min change to the height of the player and enemies so that didnt help!

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Z indexes are a pain. :D Any change is hard to test fully and can make the game unplayable if you put something in the wrong order :D

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your not wrong!, the amount of faffing about to get the game hud and all the extra stuff was infuriating!