thanks for the great comments! with regards to the z access on the tiles, thats as it was ment to be a level of background,level of playforms and a layer you walk behind!
Might not be a bug then.
I just noticed with tombstone, it being so big that the player character is completely hidden behind.
With other, smaller props being drawn on top, it looked very nice.
yeah,as intended tho not the best for gameplay! Id made a last min change to the height of the player and enemies so that didnt help!
Z indexes are a pain. :D Any change is hard to test fully and can make the game unplayable if you put something in the wrong order :D
your not wrong!, the amount of faffing about to get the game hud and all the extra stuff was infuriating!