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Incredible! How did you manage to fit so many levels and gimmicks in three hours? Each level is so well-crafted, I especially love the orbiting planets. The visual effects are so good and the sounds are crunchy. Each level had a satisfying solution, I can feel the difference of having a play tester.

My only complaint is that there's no skip button, and I sometimes have to wait as I drift away. I think a button to restart a launch would be nice for impatient people like me. Other than that, this is a really solid entry. Well done!

Thanks so much! I can say it certainly helps having more than 1 person to design levels, but we got pretty quick at it towards the end - and like you say, playtesting is super helpful for acting on things quickly within 3 hours :)

And much appreciated the feedback on the skip button - I totally agree in retrospect! Cheers for playing!