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(+2)

Cool game, well done!

Art style looks nice, there's a mix of pixel and vector art, but it fits nice  together. Very nice music, gives kind of hopeful vibe to want to keep playing, to overcome obstacles.

Very ambitious with leveling up system, I went with defensive build and tried running on the hats of enemies instead of fighting :) I didn't know at first you could attack bombs, that made it much easier to dodge when I realized that.

I encountered some bugs:

- on 2nd level platforms would disappear when you are standing on them (and a moment before, when you were jumping on top of them)

- on 3rd levels at some point enemies shot up into the air very fast, not sure where they landed :D

- also on level 3 when standing on vertically moving platform you couldn't jump when it moved, and you were hanging in the air when it was moving down (kind of lagging behind it)

Great entry overall and a unique platformer.

Cheers!

(2 edits)

Thank you for playing! Actually, the first two "bugs" are intentional. You stepped on illusionist platforms that will dissappear when stepped on, but still allow you to stand on them, maybe i should've made that more clear. The enemies when killed, will rise to infinity, to portray ascension. I worked on trying to fix the third bug, but I couldn't figure out how.

(+1)

Instead o settings `visible = false`, you can animate `modulate.a` from 1.0 to 0.0 in like 0.5 second. Then platform would disappear gradually and it would be obvious that it is intentional.

And I think the enemies that flew away were not killed, I was running past them and all 3 just flew into the air.

(1 edit)

Yea, that would have definitely been a better way of doing it. I have it so that they fly up when their health is below or at 0, so maybe something like spikes, player hitbox, or a fall triggered them to lose their hp.