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(+1)

Nice entry, but maybe too ambitious for a game jam, because having a class system, leveling system and game mode with training is cool, but the core mechanic is not polished enough. Some  things you can do to make it more clean : 

  • A variable jump, more you press on the jump button,  higher your character get,  like on the Mario games or the vast majorities of plateformers
  • Feedbacks when you take a damage : screenshake, frame freezing, animation, sound
  • Feedback when you make a damage : blood, sound, ennemy, animations
  • Feedback when the ennemies are attacking, a change of colour on the sword has not so much impact, so we need an animation, or a sound

In overall, it's very impressive the quantity of things that are in this game, and it's quite good !  But maybe for the next game jam, make a more simple mechanic and polish it until it's  perfect.

(+1)

These are exactly my thoughts as well: I made a cool game, but I didn't have a good way to present the game with player feedback and scoring. I do have a sound for enemies attacking. I made it relatively quiet though because it might get annoying. I was also thinking about adding the variable jump, but as you said I was being pretty ambitious working on the other systems. Will definitely try to focus it in a smaller mechanic for the next jams. Your feedback means a lot, thank you!