Very cool art style! I also liked the UI styling a lot overall, I just felt that the hint panels took up a bit too much of the screen and popped up a bit too frequently. I also had a lot of issues with teleporting to seemingly random places upon taking damage, even inside the level at one point. I like the general chicken theming though, with the egg powerup being a standout to me.
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thanks for the feedback 😊
And about the teleportation system,
I used a code method that calculate the least distance from player to respawn point and then respawn him there, but after making half of the game, i realized it doesn't work for metroidvania, but i will well-worked for the linear levels game.