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I quite like the fact that you used a classic literature wor for your theme. I also quite enjoy the fact that you need to dodge succesfully to be able to perform a powerful attack against the enemy, and I like the abilities presented. I'm a fan of bullet hell shooters so it's a delight to see one ,ade for this game jam!

Tho on the other hand, I didn't quite understand how the fillbar on the side of the screen works and what exactly it shows. I had a bit of a hard time understanding how close I am to being able to perform that final attack.

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Thanks! I agree the fill bars don't provide enough feedback and what they do or mean. I will try to think of some ways to make them more meaningful to the player.

Right now they are really just indicators of how close the player or the enemy is to winning, with a side effect of the whale getting more powerful when the player is close to winning... but the whales empty bar doesn't really reflect that right now.