Goatta dodge all those bullets!
WatsonXOR
Creator of
Recent community posts
Thanks! I agree the fill bars don't provide enough feedback and what they do or mean. I will try to think of some ways to make them more meaningful to the player.
Right now they are really just indicators of how close the player or the enemy is to winning, with a side effect of the whale getting more powerful when the player is close to winning... but the whales empty bar doesn't really reflect that right now.
This jam was my first time using Godot, and when I uploaded the game I was shocked to see how choppy everything was.
At first I thought it was some setting in Godot that I should have turned on or changed... but then I tried the game in Edge and it was super smooth,
A little research and I figured out that for some reason my Chrome settings had hardware acceleration turned off!
If you experience choppiness in your Godot games... double check if your browser hardware acceleration is turned on :)
For Chrome you open settings, and then search for "Use hardware acceleration when available" and turn it on.