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(+1)

Bloody good game. The artstyle and the meta undertale-like climat is awesome ! Character design is adorable i love it! Minimalistic retro tiles with dittering and a lot of black background works very well here, looks very pro, very thoughtful. I need to say that i am impressed with the 3rd wand! We all here trying to make dash and double jump for the 100000 time in gamedev history and you make this bubble which acts like weapon but also as a platform when you inprison anyone in it, super smart, well done ;)

One thing that i struggled with were super quick jumps, because of that sometimes fighting was quite difficult for me. I could not use to it, but it can be my personal thing ;D

Overall GREAT entry, congratz!

(+1)

Hey, dashes and double jumps are what they are for a reason... they're super fun! But yeah, the bubble wand ended up being my personal favorite mechanic for this game too. Glad you liked it.

The level design is pretty questionable, totally agree. I think I made the player's jump pretty weak, which doesn't feel terrible, but then I didn't design the level with that in mind. Not to mention I have the terrible habit of leaving level design with very little time left, haha. And the combat was just something that I generally struggle with. I'm alright with how it turned out for the most part, but it lacks much in complexity, and I agree that sometimes it can feel needlessly difficult in a less than fun way. Might be something I try to fix up after the jam!

Thanks so much for playing! Really appreciate it, and hearing your thoughts is helpful as well!