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Hey, dashes and double jumps are what they are for a reason... they're super fun! But yeah, the bubble wand ended up being my personal favorite mechanic for this game too. Glad you liked it.

The level design is pretty questionable, totally agree. I think I made the player's jump pretty weak, which doesn't feel terrible, but then I didn't design the level with that in mind. Not to mention I have the terrible habit of leaving level design with very little time left, haha. And the combat was just something that I generally struggle with. I'm alright with how it turned out for the most part, but it lacks much in complexity, and I agree that sometimes it can feel needlessly difficult in a less than fun way. Might be something I try to fix up after the jam!

Thanks so much for playing! Really appreciate it, and hearing your thoughts is helpful as well!