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So nice to hear that you enjoyed it as much as you did! I imagine making things that people can have fun with or get something out of is part of why many of us like making games, after all.

Yeah, fps drops are something I have plans of addressing in a post jam update. As for the bubble wand, you're right in identifying that it is quite buggy at times; most of this stems from issues with collision because I (stupidly) move things by directly altering their positions while they're in the bubbles. I probably won't be fixing this, unfortunately, unless I decide I want to really flesh this out into something larger because it would mean reworking the entire bubble system. Maybe at some point, but not a commitment I think I want to make right now.

Thanks for taking the time to play and leave feedback!