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Art looks fantastic, the game feel is really good, it controls great.  I think you could improve the camera by having it follow the cursor rather than your horizontal speed, since a lot of the time I'd rather know where I'm aiming instead of running.

The boss does feel a little tedious though.  The space is so large that his attacks don't really seem to matter that much and most of the time you're just trying to get the ball without feeling too threatened.  It makes the guy feel more like a sponge.

But overall, I think the game looks and plays great, it's just not all that deep.

Ah thanks for playing and giving feedbacks

Having the camera following the cursor sounds like a good idea. I thought there was something uncomfortable with the camera too, but I didn't think of that

As for the boss... I must admit I made it in quite a hurry and so I neither had the time to think of what more the boss can do nor the time to program more moves even if I wanted to... I spent too much time on the first day working the art and the throw physics m(_ _)m

Thanks for the great feedback. This is very helpful for future reference