Ah thanks for playing and giving feedbacks
Having the camera following the cursor sounds like a good idea. I thought there was something uncomfortable with the camera too, but I didn't think of that
As for the boss... I must admit I made it in quite a hurry and so I neither had the time to think of what more the boss can do nor the time to program more moves even if I wanted to... I spent too much time on the first day working the art and the throw physics m(_ _)m
Thanks for the great feedback. This is very helpful for future reference