Thanks! Yeah the main goal for the jam is to try to bring more example projects or tools into the world, so for things like the duration, it gives people plenty of time to do it, even if they’re busy with life. Also allows some people to pop in late.
So this is what I have at the moment on the jam page:
Code licenses should be CC0 or MIT. The only exception for this is if you have a dependency that requires a different open-source license.
Right now the jam does allow for other licenses if there’s a dependency that needs it involved. What license where you looking to use? I do want to discourage people from going with GPL as much as possible as it’ll get its non-permissive cooties all over my permissive engine. While I don’t really mind other permissive licenses, keeping things MIT/CC0 keeps licensing everything super easy and consistent with Godot. If enough people interested in the jam want GPL or other licenses, I’d consider backpedaling on that rule.
I’ll add a section suggesting people consider trying to publish it to the asset library.
I hope you will be able to too and good luck if you do!!