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The mini games were nice and easy to learn (like, you have to be able to learn them in 2 seconds) and the game had a nice frantic pace near the end especially coupled with the fast music. The directional flick felt a bit weird at times in how much force it would apply to the object but given the amount of time you get for something like the paper toss it was fine. Was the factory sort was supposed to spit out like 50 cogs at once near the end? It felt like it wasn't possible to clear that one when it started doing that.

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Yeah, the production line minigame's difficulty gets very out of control towards the later rounds. We didn't have a lot of time to balance that out effectively, but if we could've, we would've definitely set a cap on how frequently those cogs could be spat out. Glad you found most of the minigames to be fun and intuitive, though!