It's funny how sometimes the simplest game designs end up being the most fun.
Thought I was doing really well in this autoscroller until I veered towards the blue collectible, and an oncoming boulder—much like life—smashed my efforts at ambition. Laughed when it was an unforgiving loss condition.
I thought the level design was very well laid out and forced you to quickly consider which of the two routes to take, if not just chancing it and hoping for the best.
This game design can definitely be expanded upon. Like passing each level could require a certain score, or you could shoot boulders at the expense of score. But the fundamentals are built well, and it wrapped all the way around for a fun little play. I was rather impressed with the 3D graphics and visual effects as well.
This is a solid Godot Wild Jam debut, and really what an early project should look like. Hope to see you again in future jams!