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If you're going to ask everything that explained in manual all the time, I will simply delete your posts on sight. How's that?

So it's better that or nothing.

Surely you can see where the confusion is though...

"tileY is floor number (0 to 8). TileX and tileZ can be seen in the editor."

Yet the coordinates we actually see in editor are X and Y (none experimental version)

So how was I supposed to know that A - it wasn't a typo and B - this specific command changes what Y and Z actually mean.

But sure, keep threatening to flex those mod muscles 

Because it's an UPDATED manual, that's why it can't be a typo.

I'm not into your silly excuses anymore. Read the manual. That's all.

Deleted 1 year ago

by the way, your manual says this in the entity section of the script page, where the spawnat command is located 


So?

you posted above that tile Y was floor number but it says Z is floor there.

I'm really not trying to be awkward here and I apologise for my aggressive earlier I'm just trying to figure this out as someone who doesn't do a lot of scripting 

Now I got what you mean. Yeah, it's definitely a typo, my bad. Anyway, it works for every case, first it goes with X, then Y, and then Z (which is a floor height, started by 0 as Floor 1). There was a times when editor was including only one floor (others was nothing but for decorative purposes), so it was enough to write X and Y down. That's why this example was left in old manual.

That's great, thank you, I understand now :)

Deleted 117 days ago