Repeating the same sequence again after dying certainly took away from the experience, but for a solo dev it's not that bad. The writing is fine but the gameplay needs to be tighter/more clear to the players as while it can be considered straight forward, not everyone's played this kind of thing and so instructions help. Some play testing could have pointed out these issues, which is why I'd recommend having friends look at the game first so they can make these kind of comments since as a solo dev you might be blind to things you think are fine while they're not.