I just need someone to do 3d models.
andyidk
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It's supposed to scroll slowly. The game is based on "bean burrito" levels in Mario Maker 2. Levels designed to be awful to play. They usually have you repeat the same precise/ tedious action over and over for as long as possible, and one mistake sends you back to the very beginning. This game is incredibly long and boring, and that is intentional. And just like beating a Mario level, (spoilers) - - - the ending is not satisfying in the slightest. The only satisfaction is accomplishment. I hope this helps explain my design decision to make it scroll slowly and thanks for the feedback.
I don't know if it was explained exactly correct in the recording as it was done in one take without a script, but when you see the screen flash black you just have to switch off of the downloading games tab to the homework tab, and stay there until it flashes again. If you turn off the computer and see someone at the window, you have to keep the computer off until he goes away. the flash when he goes away means nothing.
Sorry for the essay here, have a lot to say (nothing you said was wrong nor mean and I am in no way taking offense to it nor trying to defend my decisions in any way, just trying to explain things):
I would change some things to be more polished if I updated this later like skipping the intro and a replay button. And I did test, everything does work as intended. my games rarely have "bugs" and if it does it doesn't usually break the game (not to say that I'm perfect or anything, my games aren't that good in the first place). I just added stupid things to make it "harder" but in retrospect (lmao it was obvious) it wasn't the best idea. I probably should've realized that from the beginning though. that was the biggest mistake in this game and I would change it in a heartbeat upon updating this game after the jam, if I do of course. And for anyone else reading this, that's what's wrong with the gameplay. Idk if I can update during the jam but I would fix it if I could, and even if I could I already lost ratings over it.
Oh yea and then the problem of people not even understanding the gameplay in the first place. it's pretty straight forward, that's why I added the hints.
Then the vampire inclusion being "a bit contrived" is 100% true. this was NOT my original idea of what to make. Though I'm not sure what I wanted to make was exactly "better". it does 100% work into the universe though. There's even lore about it, though it's not fully defined.
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That was a really cool game. Only complaint at the moment is the controls (specifically the keyboard and mouse controls). It seems like the mouse should rotate the player, and WASD to move around, instead of the mouse just changing the camera angle around the player. Idk it just feels off. But other than that, what you have is a really cool game so far. I really liked the idea cus instead of going for vampires like most people might think to do, you came up with something completely original, and it works really well. The idea that the company is gonna take your blood if you don't complete the job is really creepy and well done. Great game.
Thanks so much for the feedback. I don't get that often so this helps. When you die, it's intended that it waits a little bit before you actually get jump scared and loose, to throw you off. I was just experimenting with new ideas so this one probably wasn't the greatest. Honestly I dunno what I was thinking. The no replay button was definitely an oversight of mine. If I were to update the game I would probably add one now. And yes, I'm a single dev and did all the work myself. I'm glad you enjoyed the jokes. Anyways thanks for the suggestions and good luck in the jam.