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The setting.

My game tries to be "meta" in messing with the medium and in doing so, requires the player to understand who they are and where they are for the effect to work.

I  really couldn't decide whether I wanted the setting to be dystopian, futuristic, WWII, modern day, etc. The choice I ended up with definitely played a big part in the final game and what kinds of psychological manipulation I can impose on the player :~)

It's hard to explain, but here's a little teaser from it:

Which button would you press?

https://itch.io/jam/gmtk-2019/rate/462903

That was awesome man! By far the most "meta" game I played on here by far haha. Has a lot of character for a simple narrative game. Unfortunately, I couldn't find your hash but hopefully you became a little richer from my hard work!

Thanks! And yes my wallet feels a little bit fatter from the last few minutes ;)