What was the biggest problem you had to solve in your design???
When doing game jams, I usually find it difficult to NOT latch onto the first somewhat decent idea that pops into my head. I decided really early on in the jam that I was going to focus on a game where you can only take one step at a time. The problem I had was what to do next....walking isnt really a game on its own and I wanted to do something somewhat out of the ordinary (rather than just making a plain old endless runner game).
I then figured I wanted the game to be about taking steps, so I really tried to make each step as juicy as possible, and then went into adding a somewhat comical tone to the game with some of the obstacles and sound effects.
I'd love to hear more about what problems others ran into, and if anyone else had issues working with that first pesky idea that comes into your head.
Check out my game if you want, and link yours and i'll check it out!
https://itch.io/jam/gmtk-2019/rate/462760
It's funny how a game jam is almost turning into a full blown indie game development cycle!