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(1 edit) (+1)

Whoa. That. Was. AWESOME. And mildly disgusting. Possibly very disgusting. The sprites are pretty cool and the music is good too. The player not being able to die is pretty OP, but I think the ability to lose can add some difficulty and more fun. The particle effects were also great too. Good job!

Thank you for taking the time to play my game and to leave the comment.

I did get carried away with the enemy sprites - It was fun designing them. I do agree and recognised early on that not being able to die would lose difficulty and fun. I did want to have an arcade point system for killing enemies and chaining combos, but I wouldn't be able to create something satisfying in time. So for now, it's a simple walking simulator.