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Clapmonster
Creator of
Recent community posts
I wonder if fish actually do think they are getting a warm bath before they go into my tummy.
Anyhoo I love this game, especially the utterly baffled expression on the fat fish. The music and SFX are top notch, I only wish that you could decrease the noise effect on the game (although I did like it)
Excellent job overall!
Ahhhhhhhhhh... nothing like a good o'l top down shooter.
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
I really liked the sounds (however I wish there was an enemy death sound) and I really liked the visuals (however I wish that there were some particles or something when a bullet hit a wall) The rooms are a little bit boring looking but the enemy designs are top notch. Excellent work!
The art and music are top notch! Some suggestions would be:
1. Acceleration. When the player starts holding down a movement button, the character should start off slow and speed up over time. Without it, the player moves too fast to be precise.
2. Smaller hitboxes. Barely touching a spike kills you, creating a hitbox smaller than the sprite would make the game feel better.
Other than that it's pretty good!
The fact you didn't call this Chadventures is very disappointing and I will sadly not be able to rate you. The gameplay was very smooth and I liked the dash mechanic, however the camera movement was very jerky and needs some damping.
You could've at least named it Giga Advenchads, and you didn't even do that.
control + W didn't actually make me exit the game (idk if its because I'm on a mac or because I was playing on chrome) It's a really cool concept and it felt pretty polished! Some music would've improved it a lot. Several months ago I made a stealth game where the enemies have giant red lasers so I'm glad the genre still lives on. All in all great work!
1. This is a deep and poetic game. Innocent at first with it's charming visuals and relaxing music. It disguises itself as nothing but a chill way to goof off with a random number generator. However the "More Greed" button offers the enticing option to increase your winnings each spin, at the cost, of costing more. Eventually as the player progresses, they become blinded by greed, risking everything for the chance at fame and profit. The game sheds it's true colors, not as a chill slot machine simulator with nice SFX and a cool flower petal background, but a metaphor for the hopeless agony of uncontrollable addiction and ironically, greed. The color palette only serves as a cozy blanket to hide the subtle but dark undertones of losing your family, your life savings, and the trust of the ones you hold dear, all for the sake of one more spin.
2. How did the #1 guy on the leaderboard get that much how how
The 3D models are really nice! I liked the music and sfx too. I'm able to see all of the UI and stuff when I'm in fullscreen, however it is incredibly laggy. Playing without fullscreen is a lot smoother, but covers up some UI elements so I kinda just only did fullscreen when I was buying something. It was really fun though and I played for quite a while. Great submission!
Gotta love poo jokes. But seriously, this is really good. The sound effects, the absolutely amazing art, the UI. This was insane. The little soldier dudes didn't do anything to take the dragons and it always just killed them instantly, so I'm not sure if there is a way to lose. This feel really polished for 3 days. Bravo!
This is really really sad.
Like really sad.
The art was pretty decent though!
Some music would be good.
I'd like to imagine that in the afterlife the dragon gets to eat some nice juicy venison and is surrounded by other deceased villagers who appreciate him for his kindness and comedic talent and don't hate him for his horrific facial features.
I'm pretty sure this is an analogy for some deep, societal issue, but I honestly don't know what.
I'd also like to imagine that in the post credits scene the dragon appears to be dead but emerges from his cave to reveal he has 2 extra heads, alive and well. As he slowly walks out, the camera zooms out to reveal the burnt remains of the greedy villagers. He then spreads he massive wings and lifts himself off the ground. Dust blows everywhere as he flaps up and down. Slowly at first, but he quickly gains speed and then soars off into the sky. The golden text appears on the screen "Bargain the Dragon will return..."
Good job.
Awesome art! The dragons look amazing. As for gameplay I kinda gave up trying to identify eggs and just cooked them randomly, which turned out surprisingly well unity day 7 when I was utterly crushed by enormous debt. Nice sound design, the small things like music playing when you hatch dragons really add a lot!
Now that is some juicy game juice. The particles, the thundering, the spinning, bleeping, the flashing, the coining. Good stuff! I managed to do the rolling thunder thing without the mouse button by spinning my mouse on the table really fast too, which I was unreasonably proud of. It was pretty nice of the wizard to be open about his nonexistence just to tell you how to play. The art did look strange when you zoom out but I'm guessing you used some kind of pixellating camera so I'm not sure how you could get around that. If you add stuff like damage and enemies this would be epic. Keep up the good work!