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Core loop and aesthic are a strong hit. Even tho the game control seems obvious, it take a long time before you acomodate to it, that why the game feel unfairly hard. As a mobile game it have big potential, but idk for wich auditory. Casuals will hate it, hardcore players usually dismiss mobile platforme so i think mid-core players are your best bet. Good luck with that, hope you will polish and release it someday.

Thanks for your feedback! I totally agree with your feedback, I'll be looking at ways to make DrillBit fit my target audience a little better. Cheers! :)