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DrillBit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #396 | 4.217 | 4.217 |
Overall | #451 | 3.860 | 3.860 |
Design | #462 | 3.681 | 3.681 |
Originality | #714 | 3.681 | 3.681 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game, liked the retro look and the catchy music, the concept is a good idea to fit the theme, but the controls feel a little hard, the charging up to move slowly feels a bit weird to time right :/
Still game has some potential and trying to get a high score definitively could feel quite fun with some improvements to the controls, Congrats on your entry :)
Cool game. Can't quite get the timing right on that slow move...
so this reminded me of the difficulty of flappy bird. A game that I stink at haha. But I enjoyed the presentation much more on this game. It's a bit tricky to pull off those diagonal ones but the game kind of has that, one more try vibe to it. So with the slick visuals and great music and sound effects. I was trying to get higher scores and make it further. I also loved the power ups that were added to the game. That was a really cool twist to spice things up
awesome design, cool concept. great work and good luck!
Very nice graphics and sound, challenging game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Good game, nice to play
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
Great visuals and game feel, and the controls would be improved if made more consistent, as right now it seems a bit too hard to me. Would totally see it as a (easier) casual mobile game!
Really great game feel. A bit too tough. It's hard to get this one more try kind of feeling if you die right away almost everytime. But I did get the hang of it and the colors help a lot (good idea!). All of the diagonal gaps you have in the game are pretty thin. A mix between the tough thin ones you have and much more wider ones would have been better for learning the game ,i think.
I can't handle these controls lol. How do you avoid dying immediately? help
Fun, but definitely lacking. There should either be more fluidity in the color change and have it start immediately as you hit the spacebar or make the speeds that the drill can move in more rigid, as in one speed for each color and that's it, so there is no confusion as to how to play the game.
This is a phenomenal game, addicting and easy to learn. As others have said - would make a perfect mobile game.
If I had to make one suggestion: At least for learning how to play, a tracer line indicating what angle the ship will make as you're charging. I get that the idea is to die a lot up front until you get the hang of it, but I felt that it was a hair too punishing at first because the speed/angle changes continuously, but there is a step change in color. So I found myself trying to correlate the yellow ship color to a 45 degree angle to make it through the gaps - and that's not how it works.
I also tried playing with multiple input devices (keyboard vs mouse) and found the game played significantly differently. On a mechanical keyboard, the 'default' ship speed was slower because a button press takes longer than a mouse click. I'm guessing this is just a product of the way it was coded. That's one reason i think this would go well on mobile, because it could be tuned for one input method (touch)
I think you're on to something here and would certainly pay money for an expanded version of this game. good job!
I love the visuals. The concept is very good but I find it too hard to handle, a progressive difficulty curve would be nice to set up. it would be a perfect mobile game. Good job :D
Thanks so much! I totally agree, the level of challenge is a bit too high at the moment. I'm working on updates to improve that difficulty curve, I will be releasing those after the game jam has finished judging. :)
:D
I made a little video compilation of games from the game jam and you're in it : https://www.youtube.com/watch?v=-mJWndlAIwk
Core loop and aesthic are a strong hit. Even tho the game control seems obvious, it take a long time before you acomodate to it, that why the game feel unfairly hard. As a mobile game it have big potential, but idk for wich auditory. Casuals will hate it, hardcore players usually dismiss mobile platforme so i think mid-core players are your best bet. Good luck with that, hope you will polish and release it someday.
Thanks for your feedback! I totally agree with your feedback, I'll be looking at ways to make DrillBit fit my target audience a little better. Cheers! :)
Addicting game with unique mechanic. I love the visuals as well as the controls. It felt super hard at first but it's enjoyable after I got used to it.
Thanks for your feedback! There's definitely a learning curve but glad you got used to it, I have updates planned for after the game jam is finished judging to allow players to more easily select their level of challenge :)
This is a perfect arcade game: it's instantly obvious how to play and what the objective is; the aesthetics are charming and show exactly what each object does; and the game gives you amazing feedback. With some more level set pieces this could easily be a mobile hit. Amazing job, one of my favourites from the jam!
Wow, thank you so much! I have updates planned for after the game jam judging finishes, I would love to get your opinion when those are ready :)
Awesome man, will definitely follow the progress on the game :)
was totally confused by the drill not drilling at all, also think the difficulty should be getting higher with time... maybe it's just me, but it seems very very hard. LOVE the visuals and design :)
I totally agree with all your points! I'll have updates coming once the game jam is finished judging that will address the difficulty issues, whilst still giving an option for those that want a touch challenge. Also, thanks so much for the drill feedback, I have another power-up planned which makes DrillBit into a block breaking super drill :)
The feedback the game gives you is insane, the sound work, the screen shake, well done for achieving this in such a small period of time! id definitely play this on my phone if i was bored.
Thanks so much! I'm hoping to polish this up further once the game jam has finished judging, and releasing it on mobile eventually would be a really great milestone, watch this space I guess :)
Nice Visual! but I feel frustrated in game :(
I don't blame you! It's a difficult game in its current state. After the game jam has finished judging I'll be releasing updates which should focus the game more towards fun, whilst still providing a challenge for those that want it. Thanks so much for your feedback!
Looks and sounds really good, but holding the input to move slowly is really counter-intuitive.
Thanks so much for the feedback! I totally agree, I ran an experiment with the controls inverted and it's much more intuitive to control. I'm thinking of releasing an update once the game jam judging has finished with an option for "easy" and "hard" controls, that way users can pick their challenge a little more.
Game is quite interesting and overall visuals/audio are great, but the main mechanic needs more polish to feel satisfying enough.
Totally agree, it's a bit too punishing at the moment. I'm working on updates to that now and planning on releasing once the game jam judging has finished. Thanks so much for the feedback! :)
No problem you're welcome!
I'm also sorry if I sounded harsh, I really enjoyed this game and played it at the office and showed it to my coworkers :b
We made a GMTK game too if you'd like to check it out.
https://itch.io/jam/gmtk-2019/rate/462264
Not too harsh at all, I really appreciate all feedback, it's a 48 hour game after all, there's definitely more work needed from me! I'm checking yours out now :)