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(+1)

Fun idea, i like that the robot's movements depend on yours. However, i feel like the open area makes the copycat part a bit irrelevant in regards to player choice, and i ended up just going from box to box and killing robots if they got too close, without paying much attention to how my movements affect theirs. Maybe try for a more confined space and make the robots a bit more of a threat?

true the earlier levels are pretty easy it's when you start getting up to level 10+ that the robots start becoming a real issue with space in between the crates and getting to the exit. I tossed up starting the game at level 4 or higher but figured it would be better to have a very linear progression curve

I thought the same, maybe if it was on a grid like map and be more puzzle like focus would fit more with the movement of the enemies. But the concept is pretty interesting :D