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InkieBeard

13
Posts
1
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2
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A member registered Jan 22, 2020 · View creator page →

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Recent community posts

Great quirky little game. The movements got way too fast for me after a bit and I had no hope, super interesting mechanic!

Incredible polish and accessibility for a jam game! I was a little lost with the aim of the game but had fun nonetheless!

Cool concept and well implemented, the sticky glitch got me a lot but was still fun regardless

Great game, the skill jump between levels was pretty hectic though I like the amount of different mechanics, took me a few goes to really hang of it. Excellent polish for a jam game!

Great game, the skill jump between levels was pretty hectic, took me a few goes to really hang of it. Excellent polish for a jam game!

Cool concept and great presentation, the controls confused me a bit couldn't really get the "pick a piece and move" functionality to do the moves I wanted. Think given time this could be a really fun game

Cool concept and great presentation, the controls confused me a bit couldn't really get the "pick a piece and move" functionality to do the moves I wanted. Think given time this could be a really fun game

this is super good to know! I'm on brave that has cookies disabled by default but you can still interact with localStorage so didn't see this in my play testing. Thanks so much for digging into the error!

true the earlier levels are pretty easy it's when you start getting up to level 10+ that the robots start becoming a real issue with space in between the crates and getting to the exit. I tossed up starting the game at level 4 or higher but figured it would be better to have a very linear progression curve

this is a great idea! I will definitely be added a proper score to the later versions of the game along with a global scoreboard

Just a heads up there is no "end" so to speak it just keeps going with a boss every 5 levels so you can just keep going and the bosses get more health and shoot faster (level 50+ gets pretty intense)

There is a bug where the background doesn't cover the canvas 😥 so all the frames are stacked, I reverted to a previous build hopefully the movement and robot state bugs that I fixed in the latest build aren't too noticeable

Reading this was surprisingly freeing, thank you for sharing!