Solid game. I completely kicked the AI's ass. Humans 1 AI 0!!! If it were to have some feedback on how much damage you did to the enemy or how much health they had when you attacked them right above their character I think it would add a lot to strategy and make the player think more about where to place their unit. I also didn't need to capture all the flags for me to win, nor did I have to destroy all the enemies to win either. I still hadnt captured their base and there were 3 enemy robots left but it let me win. Did they surrender?
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Thanks! I'm glad you enjoyed it. Yeah, in hindsight it seems obvious to give a little damage pop up or something like that for the player. For the flags you get victory points at the end of each round (so after the enemy turn really) and you only need so many to win, which is the little bars the fill up at the top of the screen. The new game menu has a slider so set the goal, but the default is pretty low, so it leans towards being pretty short. Would have been a good idea to display some more results in the end screen like active units and victory points totals. Just didn't think of that at the time, lol.