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A delightfully eerie experience!

The atmosphere that this project manages to conjure in such a short time is a credit to your team, the lighting and environment design coupled with impressive sound usage quickly sets the user on edge in a manner not dissimilar to atmospheric story games such as "Gone Home".

I personally got stuck finding the third fuse, but if anything that shows my lack of skill at puzzle games!

The inspection and inventory mechanics felt incredibly well though out, especially given the jam's time frame; one criticism of the inspection mechanic I do have is that it was often difficult to orient the notes in a way that made them easy to read, an issue that could be easily solved with a hotkey to centre the object or a mode that displays only the text in a widget format.

Overall, it was a very enjoyable game and leaves the player wanting more from the mystery of the Callisto Cruise!

Thank you for the feedback and the compliments! I fully agree with the orientation of the notes being something that needs to be fixed and will implement that if we work more on this project in the future. Also, I'm sorry you had trouble finding the fuse there is a YouTube video attached to the page showing the complete gameplay if you would like to use that as a guide! Thanks a bunch, Matt.

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I should have been more clear as I did end up finding the final fuse by scouring the floor enough, the part in which the music starts in the theatre from a distance is easily my favourite piece of ambience in the game!