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they seem to have made some good changes recently to their previous plan. Did you read their open letter?

Yes, overall the changes were decent and it's good to see are finally getting rid of plus with the removal of the splash screen requirement for unity personal and doubling the amount you can earn before you need q plan.

Smalltime mobile devs were certainly targeted with the september changes and I completely get why they are still upset. I find it puzzling that there are still indie devs that actually want to jump to Unreal since their agreements have always been far worse then Unitys even with the September changes. Glad to see Godot picking up steam with this SNAFU.

So how goes development at this stage?

incredibly slow. work isn't letting up and I got hit with a 55 hour last week. There are a lot of new assets and a better codebase but we are looking at the end of the year to really put things together for a alpha 2.0 build

How bout the issues with changing dragons? Any idea what may be causing it?

Yeah, the scripting is jank and will be addressed in future builds. I am currenrly focusing some graphical and ai improvements for the sh engine when I am not busy with rl stuff and working 50 or so hours a week.

How did you get the diaper model? trade secret?

nah just basic 3d modeling work

I am curious if you would ever release the diaper for people to use in stuff, like 3d renders.