Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

My interpretation is that using Spell Focus allows a Mage to cast a charged spell costing no health. 

I wonder in future versions if the ability could be changed to be clearer. Something like this:

• (E) Spell Focus: When casting charged or empowered spells, reduce the health cost by 1.

That’s the way a buddy of mine (who is running the game) is interpreting it. Which is fine. Don’t want to come across as a rules lawyer, just wanted to know ND’s intention. Thanks for your input, my man. 

On a side note: loving, I mean, LOVING the system!  ND has hit all the important elements, while not sacrificing anything for a simple rule set.  Home run for sure!