I wonder in future versions if the ability could be changed to be clearer. Something like this:
• (E) Spell Focus: When casting charged or empowered spells, reduce the health cost by 1.
That’s the way a buddy of mine (who is running the game) is interpreting it. Which is fine. Don’t want to come across as a rules lawyer, just wanted to know ND’s intention. Thanks for your input, my man.
On a side note: loving, I mean, LOVING the system! ND has hit all the important elements, while not sacrificing anything for a simple rule set. Home run for sure!