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What feels right in this game:
1. SFX feels satisfying
2. Game is more or less original
3. Player control seems fine
4. Game is upscaled correctly so you don't have to look at a minuscule window while playing in full screen

What feels off about this game:
1. The balancing, oh dear God the balancing, just pick a spreader, level it up all the way and sit back and relax
2. The game seems to be aimed to the bullet hell theme with limited constantly changing space, however this game is most definitely the easiest bullet hell with sometimes functional colliders

What I don't like about this game:
The cat animations seem a bit lacking, and pixel art seems as if the game was rushed in 48 hour period with sleep and eating brakes including

My overall opinion:
For a Jam Game it's a great game, feels more like an Atari than a GameBoy, but the gameplay is good, Soundtrack and SFX is about as good as you could expect from a single person project, while the concept is not original Idea most definitely is, for that I must say it is a solid game that I wouldn't mind loosing to.

I'm taking notes for a post-jam update, and the spreader is going to be the first thing to get reworked.
Thank you for the honest feedback!