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(+2)

Getting over it with WALTER

Good game with great audiovisual presentation. The gameplay concept is really unique and oddly addictive, like others before me have said you might have a killer gameplay concept in your hands that you could do more with.

It's only really marred by a few flaws. Sometimes you can't see below you, and that ends up leading to trial and error gameplay. I didn't know that I could jump on walls until I spammed up trying to not fall off a ledge, i just assumed that the "reset" option was for situations where you find yourself trapped between/before walls.

Good job, guys!

(+1)

yes, the movement to jump is a bug and interestingly enough so is the wall climb and that’s my fault I added the level in using super tiled to unity and built it in just 2 layers one being the background and then the level in the foreground. The jump code was applied to the ground layer in unity and I labeled the whole level as ground so the colliders were all ground therefore giving wall jump as bob ross would say a happy little accident. And thank you sm for your extended review !