yes, the movement to jump is a bug and interestingly enough so is the wall climb and that’s my fault I added the level in using super tiled to unity and built it in just 2 layers one being the background and then the level in the foreground. The jump code was applied to the ground layer in unity and I labeled the whole level as ground so the colliders were all ground therefore giving wall jump as bob ross would say a happy little accident. And thank you sm for your extended review !