It's not really designed for Gameboy hardware, though it's close enough. But what should be a very simple game was very, very laggy, even on the title screen--and I have 8 cores lol. The music fits the atmosphere, but doesn't feel like Gameboy music.
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The game is a Gameboy-inspired game that renders the images with the pixel size of the Gameboy. The game is fairly simple and so far no one had any issues with it being laggy, the animations and movements seem laggy since we wanted to simulate the frame rate animations on game boy. The game is inspired by the 1992 X game, specially in the tunnel scene
There's a difference between lag and low framerate. I should know, I make game boy games and they're never that laggy. On the main menu alone there was a full second and a half delay between my input and the response from the game, which made me question whether or not the input was even registering. That same second and a half delay made the remainder of the game unplayable, since I could never get a handle on the timing.