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A jam submission

Confined StealView game page

Avoid the lasers and steal the crown
Submitted by Inês Reis (@MaremaStudios) — 12 hours, 22 seconds before the deadline
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Confined Steal's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#2482.5103.000
Graphics#2672.7493.286
Interpretation of the Secondary Theme#2742.9883.571
Overall#2872.6303.143
Gameplay#2932.2712.714
Gameboy Soul#2992.6303.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The game mechanic revolves around the player using the available space left to avoid the lasers.
The player will see that only has a restricted area to move and a restricted area to hide from the lasers

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Comments

Submitted(+1)

pretty cute and a fun premise. i've never been to portugal but i'd like to imagine the lasers are fairly true to life.

Developer

The tower of Belem is real and it was used as a prison. The lasers are a fantasy part of the game, and it makes it more interesting

Submitted(+1)

I like that the only thing you need to play is the arrow keys. Also I liked that there was an intro to the game. Simple and fun good job. 

Developer

Thank you so much for the kind comment. We are glad you liked it

Submitted(+1)

I liked the game a lot, my down arrow doesn't work so I couldn't get very far but I like what I got to play :>

Developer(+1)

Oh! Without the down arrow, it is impossible to win the game.  But maybe it can be done, it will depend on the laser types that spawn, since they are slightly randomized.

(+1)

I liked the game, simple and fun, great music, it reminds me of the gameboy era.

Developer

Thank you!

Submitted

It's not really designed for Gameboy hardware, though it's close enough. But what should be a very simple game was very, very laggy, even on the title screen--and I have 8 cores lol. The music fits the atmosphere, but doesn't feel like Gameboy music.

Developer

The game is a Gameboy-inspired game that renders the images with the pixel size of the Gameboy. The game is fairly simple and so far no one had any issues with it being laggy, the animations and movements seem laggy since we wanted to simulate the frame rate animations on game boy. The game is inspired by the 1992 X game, specially in the tunnel scene

Submitted

There's a difference between lag and low framerate. I should know, I make game boy games and they're never that laggy. On the main menu alone there was a full second and a half delay between my input and the response from the game, which made me question whether or not the input was even registering. That same second and a half delay made the remainder of the game unplayable, since I could never get a handle on the timing.

Developer

I think you found an issue that we were not aware of. Many thanks for the feedback!
If it's not too much of a bother can you try it again and see if you no longer feel the lag?

Submitted(+2)

Congrats on your submission.  I really liked the music, it added to the excitement of falling.  I died the first time around, but managed to get it on my second try.   I thought the falling felt a little fast, but it was a neat concept.

Developer(+1)

We tried different speeds and we chose a pace that posed some challenge. Since the lasers are slightly randomized, you will also need more dexterity depending on the laser combinations